Nephilim FATE Magic – Lower Sorcery Spell Table

Note: I am slowly converting Nephilim, an old Chaosium game, over to Dresden Files FATE. I am just flopping all the posts on my blog because I can tag and collect them all later. This stuff is in no particular order. You can buy Nephilim in PDF from DriveThruRPG for ~$17. You should also buy Dresden Files RPG.

Presented for reference: big table of Lower Sorcery spells from the original Nephilim source book that continue to work with Nephilim FATE. For full description of the following spells, please acquire the Nephilim sourcebook.*

Nephilim FATE no longer requires thresholds rolls.  The duration is a scene for all spells.  No Lower Sorcery spells cause permanent change to targets or the environment.

Complexity for these spells is low — an environment target number (PvE) or the target’s Conviction, save Pyretic Limb, which can be considered a weapon-based spell.  Spells are available to all Nephilim provided they have access to the spell’s Focus: a book, parchment, a scroll, a fortune cookie, or some other physical artifacts.  Spells that match the Nephilim’s dominant Ka receive a +1 bonus to Lore when working out complexity to cast, as the Nephilim finds a spell of matching “color” easier to understand than one of a different color.

 

Spell Name Element Summary
Pyretic Palm Fire Create a small flame.
Pyromantic Temper Fire Heats a solid about size of a cup of water.
Choking Vapor Fire Create dense smoke 10m radius.
Pyretic Limb Fire Transform a limb into a torch. Can be a weapon.
Dowse Fire Plexus Fire Helps locate nearest Fire Plexus.
Aerial Whispers Air Makes whispered speech audible.
Translucent Veil Air Makes transparent 1000 cm3 of an object.
Purify Air Air Makes air pure and breathable.
Dowse Air Plexus Air Helps locate nearest Air Plexus.
Babel Unbound Air Allows target to understand spoken languages
Terra Mobile Earth Makes solid 1000 cm3 of any gas, fluid or plasma.
Caduceus Press Earth Heals 1 box of physical stress.
Purify Matter Earth Purifies solids of bacteria and rot.
Dowse Earth Plexus Earth Helps locate nearest Earth Plexus.
Balance the Humors Earth Cures 1 illness in a human target.
Seething Aqua Water Boils and purifies a cup of liquid.
Liquifaction Water Makes liquid any solid size of a cup.
Mobile Aqua Water Flows 1000cm3 liquid uphill.
Pelagic Survival Water Allows target to breathe in a liquid.
Dowse Water Plexus Water Helps locate nearest Water Plexus.
Lunar Crescent Moon Creates luminous crescent in hand of caster.
Monotonic Tintinitis Moon Creates continuous annoying sound about as loud as a phone ring.
Lunar Veil Moon Creates 3-dimensional, immovable illusion.
Dowse Moon Plexus Moon Helps locate nearest Moon Plexus.
Spleen Moon Dazes target.

* I would have posted them all but it has to wait until I am less super tired.