On the Great Divination Wizards Guild and the Black Chamber

Guilds are urban creatures.  They cannot survive without cities.  They are parasites on the fantasy body politic, reaching their spider-like legs into the deepest recesses of civic culture.  Although membership is nominally voluntary everyone in town belongs to a guild: the doctors, the barbers, the bakers, the carters, the shoemakers and even the wizards. Especially […]

Tailor, Tinker, Soldier, Spy: the Bard as a Spy, Cryptography and the Fantasy Espionage Team

The party stands before the Duke and he gives them a charge: march up the mountain to a nearby kingdom and slay the Arch-Lich who lurks there.  The Duke provides the party with maps to the mountain, a summary overview of what they might find (high level henchmen, nasty guards, a dragon chained in the […]

Fiat Magic Reagents, the God of the Market, and Modrons

A bard dashes through the back rooms of a palace with secret plans in his hands.  The guards are after him.  The bards desires escape and the best way to slow the guards down is to throw Arcane Lock on this door and then go out the window.  It requires 25gp of gold dust.  With […]

How the Identify Spell Destroys the World

This article assumes that 1st level identify spells are used in identifying and validating a large range of magical items whenever a magic item changes hands.  For example, when an item comes out of a dungeon, when taken off an enemy after a battle, when validating an item’s nature, during a financial transaction, or with […]

A Little Debt Financing Between Friends Goes A Long Way. Plus Pirates.

The party stands on a beach on the other side of the world facing down an army of 30,000 heavily armed but lightly armored orks.  And they wonder… how did we get here? King Stephan II is at war with his neighbor.  He no longer remembers what the war was about or how it started.  […]

On the Unloading a Pair of Magic Boots and Troubles Therein

While killing an ogre for the local Baron for a quick pickup of 100gp, the party offs the ogre’s buddy, a nasty little goblin.  This guy was a real jerk.  Once he was good and dead – the fighter stabbed the goblin extra for good measure – the party did what adventuring parties do.  They […]

On Mid-Medieval Economics, Murder Hoboing and 100gp

The party stands before the local Lord of the small town they’re passing through and responding to an ad:  Kill the local ogre in the hills for 100 gold pieces!  George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone.   You, the Murder Hobos, who breezed […]

In which I rant about Tieflings for no good reason

Yeah, okay, of all the dumb rants there are in the world this is one of the dumbest and worse it is several years out of date but it’s one of those things boiling over into nerdrage and the entire point of this blog is to have a place for nerdrage so it is serving […]

On the D&D5e Starter Set

Yesterday, we got together, went through character generation, and played several hours of the Dungeons and Dragons 5th Edition Starter Set.  To paraphrase: I wasn’t a huge fan of 4th Edition because I am a habitual minis player and 4th Edition felt like a minis game.   I did love the board games – Wrath of […]

Review: Miskatonic School for Girls

We picked up Miskatonic School for Girls at PAX East 2012 and we’ve since sat down and played several hands of the two-player variant of the game.  Here’s my specific feedback in Exciting Bullet Point Form. – The packaging and game pieces are professionally done.  Nothing about this game feels cheap due to being kickstarted. […]

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