Note: I am slowly converting Nephilim, an old Chaosium game, over to Dresden Files FATE. I am just flopping all the posts on my blog because I can tag and collect them all later. This stuff is in no particular order. You can buy Nephilim in PDF from DriveThruRPG for ~$17. You should also buy Dresden Files RPG.
Every Arcanum has a guiding Philosophy, a Core Aspect, a set of Enemies and Allies, Nephilim and Human, and a Stunt offered to members of the Arcana for membership hath its privileges.
Philosophy:“We Built the Road to Agartha. It Lies Within.”
Core Aspect: Shouit
Overview: The Hanged Man is the Arcanum of Suspension. These Nephilim cease their search for Agartha and retreat into humanity. Humanity was designed as the Nephilim’s vehicle, and only through the entire human experience can these Nephilim find Enlightenment. They sacrifice all their knowledge and power to voluntarily exist in suspension in Shouit in their human hosts.
Allies: The Magician, the Lovers, Temperance.
Enemies: The Emperor, the Hierophant, the Empress, the Sun. The Roshaniya, the Assassins and the Rosicrucians.
The Hanged Man’s Stunt (-1): The Hanged Man is impossible to recognize in Ka-Vision, or by any other magickal detection, while in Shouit in their human hosts.
Core Aspect: Black Moon Serpent
Overview: Death is the Arcanum of the Black Moon Serpents, the Selenium, the forbidden Nephilim who have forsaken their very existence to avoid Orichulka and Incarnations. Little is known about the structure of their organization.
Death’s Stunt (-1): Unknown
Philosophy:“The Macrocosm is Agartha, were we all healed enough to see it.”
Core Aspect: The Doctors – Come Lay Hands
Overview: The Arcanum of Harmony believes all beings are part of the mystical living fields and, taken together, they make a complete Macrocosm. All paths are true, as everything must be part of everything else. No Philosophy is false. All are part of the Whole, and must be brought into the harmonious Whole to be realized. Once the sick are healed and all realize their true nature, the whole chain of Being will be drawn to Agartha.
Allies: Strength, Justice, Wheel, Sun, the Magician, the Lovers, the Moon.
Enemies: The Hanged Man, Death, the Devil.
Temperance’s Stunt (-1): S’ger. Temperance Nephilim may enter a meditative state and, while concentrating on the five fields, may remove a box of Khaiba from a patient, although only one box of Khaiba may be lost per healing scene. This includes removal of Khaiba from themselves.
Philosophy: “The only real Gate is the one cowards fear to step through, and Khaiba is the key.”
Core Aspect: The Madmen
Overview: Freedom is Khaiba. The Golden Path is a Delusion and a Lie. The only way home is to embrace the power of KaIm, revel in the freedom of Khaiba, and go nuts. The material world is to be rejected and transform that rejection into a swirling mass of Chaos. Why seek out the Sun when there’s Chaotic fun to be had.
Allies: The Moon. Cultes des Goules, Thule
Enemies: Strength, the Emperor, the Chariot, the Tower, the Sun. Holy Vehm, Teutonic Knights, the Knights of Rhodes.
The Devil’s Stunt #1 (-1): Nesheni. The Devil receives one free shift during Intimidation rolls.
The Devil’s Stunt #2 (-1): ‘Ari-Kheperu. The Devil gains one free physical Aspect related to a physical part of Metamorphosis while in Khaiba. Ie: Snakes grow fangs, Angels grow wings, they erupt Elementally, they grow or shrink, or another related Aspect. It can be used as a normal Aspect. Only works while the Devil is in Khaiba.
Emily Dresner is the co-author of the Swords of the Serpentine RPG and author of the Dungonomics series on Critical Hits (and here).
In her spare time, she is also an expert in distributed systems and the Chief Technology Officer of Upside Business Travel.
The big About Me page is here.