Nephilim FATE no longer requires thresholds rolls, but Higher Magic spells may be contested if they directly affect a target. All Higher Magic spells last a scene unless noted otherwise.
Higher Magic
Spell Name | Element | Summary |
---|---|---|
Sword of Sun Tzu | Fire | Summons a sword of flame. |
Ka-Shout | Fire | Paralyzes all in 20m radius of caster. |
Shoal of Fire | Fire | Flaming armor provides the caster with Armor equal to number of shifts. |
Pyromancy | Fire | Sets any object on fire, even non-flammable ones. Fire spreads to flammable objects. |
Pyretic Body | Fire | Transforms target into a human fighting torch. Shifts on success adds to Fists. |
Shoal of Air | Air | Dense air armor provides the caster with Armor equal to number of shifts. |
Scry of the Wise | Air | Allows caster to visualize some hidden information about a target. Target must be in line of sight. |
Hermetic Satori | Air | Caster understands any language it reads. |
Spear of the Valkyrie | Air | Summons a translucent vapor spear. Shifts on success adds to Weapon. |
Winds of Lifting | Air | Flight! Woosh! |
Companion Winds | Air | Allows any consenting target to fly with the caster. |
Shoal of Earth | Earth | Coat of solid matter provides the caster with Armor equal to number of shifts. |
Drill of Pluto | Earth | Causes hand to transform into a hammer of stone. Shifts on success adds to Fists. |
Voice of the Earth | Earth | Caster can communicate with a vertebrate animal. |
Grounding the Fool | Earth | Cures all mental afflictions of one person. Permanent. |
Caress of Lilith | Earth | Causes target to feel intense mental and physical pleasure. May be addictive to humans. |
The Mole Bore | Earth | Allows caster to move through the earth and speed determined by shifts on success. |
Shoal of Water | Water | Water coat of armor provides Armor equal to number of shifts. |
Spring of Lameth | Water | Creates a spring of pure water. |
Chameleon Skin | Water | Caster may take physical appearance of any human known by the caster. |
Slashing of the Shark | Water | Magical axe appears. Shifts on success adds to Weapon. |
Water Deluge | Water | Causes a sudden thunderstorm on a cloudy day. |
Shoal of the Moon | Moon | Luminous moon coat provides Armor equal to number of shifts. |
Visage of Terror | Moon | Caster strikes fear into the heart of one target. |
Evasion of the Earth’s Seduction | Moon | Allows the target to jump very high (but not fly). Shifts on success determines effectiveness. |
Mirror of Thoth | Moon | Reflects all spells and magical weapons over the duration of a scene. |
Deception of the Moon’s Cold Light | Moon | Allows the caster to persuade a target the caster is a true friend. Spell continues until the caster does something to counter this truth. Permanent. |